Headup Games is a hybrid games publishing and development company providing players worldwide with the best content in the independent gaming sector. Established in 2009, it is active on all major platforms such as consoles, mobile devices and PC, and was award as "Best Publisher" at the German Developers Awards in 2012, 2013 and 2017. With over 70 million customers served on mobile and further several million players on the PC and consoles, Headup Games is always looking to raise awareness and commercial success for developers thinking outside the box.
Usually playing games just to have something to complain about, Danny evolved a deep love for only a few of them. While growing a steady profound knowledge about everything related to games he started to realize that working in the games industry was the only right choice to do. Now he handles all the sweet sweet first party connections at Headup.
In June 1992, Dieter beat the competition to become the best German Sonic The Hedgehog player at the first official SEGA championship. This game and endless hours spent in Ultima VI ignited the spark to turn games into a professional career at some point – which he started as an intern at Ubisoft fifteen years later. After further stops at Deep Silver and the RTL/Bertelsmann group, he embarked on the crazy venture known today as Headup Games.
When he was 18 years old, Gregor occupied an abandoned house (legally!), together with his best friend, a big TV screen and a grey box called "PlayStation". After one week of nearly non-stop playing, he was addicted to videogames and virtual worlds in general. How awful! Years later, after some years of working and studying, he started at Headup Games and became Headup's PR Manager in no time. Definitely one of the best decisions he ever made!
Marcel got the NES for Christmas 1986 and has been a Nintendo fanboy since then. Several console generations later he started his studies in industrial engineering but instead of working in the automobile industry he wanted to do games. After internships at Ubisoft and RTL Games he became a product manager at astragon, working on different simulation games, including the famous Farming Simulator brand. He has been part of Headup Games from the very beginning.
Spending weeks during his childhood on solving Monkey Island II on the Amiga 1200, Mark evolved a passion about video games in his early days. While growing up he became especially interested in console gaming. After finishing school he decided to get a Computer Science degree. After gaining experience in the games industry in companies like RTL, VIS Games and Independent Arts, he joined Headup in 2012 to build up an internal development unit.
After he found out about making Levels via the Valve Hammer Editor in 2000, Julian went on a design spree to build his own worlds in Half-Life and its mods, leading him to study game design and making games. Not satisfied he founded an indie studio and worked on several games and brands like Might and Magic, Farming Simulator and the Crysis Board Game before he joined Headup in its quest to support other developers bringing their games to console. Now he is handling console development and community management.
Sunita started her apprenticeship in office communication at Headup and is now responsible for all the finances and contracts. She supports the work environment and loves to create and care for the best possible atmosphere.
He trained his first Pokemons before he was able to read, known for his mighty Dragoran he knew his destiny would be to create games himself. His analytic mind paired with a sense of chaos gave him the name "world destroyer" soon. When fate made him cross the Headup crew during his Bachelor degree, he decided to stay. Side by side with this company his young coarse force is transforming into a bunched directed energy.