Headup & The Bitfather are delighted to announce that 80s-inspired roguelike/RPG, Pixel Heroes: Mega Byte & Magic, is out today (15 PM CEST Europe/ 9AM PST America) on Nintendo Switch for 14.99 USD/14.99 EUR/11.99 GBP, with a 15% discount in the US, bringing with it an exclusive mode, a new campaign and new heroes.
Pixel Heroes draws on retro-inspirations to deliver a mix of RPG and roguelike gameplay backed by a retro-pixel art style, an 8-bit soundtrack, or, new to the Switch version, the option of an orchestral soundtrack changing on the fly. The game features 33 unique hero classes to unlock, each with their own individual skills and attributes, four unlockable campaigns, including the new “The Legend of Hack Hammerson'' campaign, each with its own final dungeon and boss, and heaps of procedurally generated axes, spears, spells, crossbows and more to add to your arsenal.
In the new Arena mode, exclusive to Switch, players can freely choose a party from the entire hero pool and take them into a series of infinite battles that get harder as you progress. Special bonus effects can be selected to modify the next battle, making it easier, or more rewarding.
Aside from the deadly dungeons, expect plenty of fun, lots of irreverence, and tons of jokes in a world of weird NPCs and hilarious events. Be careful though! This is a roguelike, so it’s got permadeath! At least if you do bite the dust, you can visit a detailed graveyard to mourn your lost heroes and compare their statistics.
You can get a feel for the humour on offer in this classically-style adventure in the game’s tongue-in-cheek making of trailer (which seems to have been made on a VCR), where you will get a look at the “Unity Engine” like you’ve never seen before, as well as the studio’s innovative use of the “brand new” NES to help make the game’s 8-bit soundtrack.
“We’re delighted that Pixel Heroes is finally out on Nintendo Switch,” said lead designer Tom Hirsch. “The Switch has proved to be a fantastic platform for indie games and we think players are going to have a lot of fun with our retro RPG and roguelike mechanics”.
You will find the game now on the Nintendo eShop (Europe / America)!
INDUSTRIA, a surreal first-person shooter from Headup & Bleakmill, is available now on Steam priced at $19.99 / €19.99 / £16.99. To celebrate the announcement, a new launch trailer gives a flavour of the compelling story that drives players through an eerie and atmospheric world, where dangerous robotic foes roam the city streets in a title inspired by the classic narrative shooters of the 2000s.
INDUSTRIA is set in 1989 on the eve of the fall of the Berlin Wall. Playing as a scientist named Nora, you set out to search for your missing friend and lover, leading you into the parallel dimension city of Hakavik, where East Berlin’s brutalist architecture merges with strange technological apparatuses and futuristic robots.
The enigmatic shooter combines the imagery and themes of surrealism and science fiction to create an unforgettable world where the player will be driven forward by a compelling story, a Lynchian ambiance, and intense FPS action sequences as they work to save their missing friend and discover the secrets behind INDUSTRIA’s beguiling setting.
Players will be equipped with four firearms and a melee weapon as they roam a dystopian landscape populated by mechanical monstrosities that reflect the strange state of a city augmented by unrecognisable technology. They must also be mindful of scarce resources should they hope to survive long enough to put together the pieces that will allow them to decode the mystery at the heart of this intriguing tale.
“INDUSTRIA started as a two man-hobby project, but it’s grown into something much bigger,” reflects David Jungnickel, Co-Founder at Bleakmill. “After the hard work our now six-person team has put in over the last six years, we’re thrilled that players can finally step into the surreal sci-fi world we’ve created for them. We hope for them to discover a game ambitious in its visuals and narrative, but also streamlined in its mechanics and experience.”